Home // International Journal On Advances in Software, volume 13, numbers 3 and 4, 2020 // View article
Reusing and Deriving Games for Teaching Software Reuse
Authors:
Diego Castro
Cláudia Werner
Keywords: game; game-based-learning; software reuse; pro-gramming; systematic mapping.
Abstract:
Software Reuse (SR) is a crucial discipline that seeksto create new products using pre-existing artifacts. Companiesare increasingly looking for members with these skills. However,they do not always find them. One of the possible causes isthe lack of dedication of students in the classroom. To increasestudents’ motivation and engagement in the classroom, manyscholars are already using games as a teaching method, dueto the various advantages that this strategy can bring to thecurrent teaching method. SR can be related to several areas,such as Software Engineering, processes, or programming, morecommonly associated with the latter. Based on this, the papersought to identify games that aimed to teach programming butcould also be used to teach the fundamentals of software reuse.Two games were created/derived from those found, and it wasconcluded that games could be derived or reused for more thanone teaching context
Pages: 207 to 216
Copyright: Copyright (c) to authors, 2020. Used with permission.
Publication date: December 30, 2020
Published in: journal
ISSN: 1942-2628