Home // UBICOMM 2014, The Eighth International Conference on Mobile Ubiquitous Computing, Systems, Services and Technologies // View article
Authors:
Fabrício Herpich
Gleizer Bierhalz Voss
Felipe Becker Nunes
Rafaela Ribeiro Jardim
Roseclea Duarte Medina
Keywords: Virtual World; Artificial Intelligence; Cognitive Profile; Expertise; Computer Networks;
Abstract:
Virtual worlds has emerged as an environment of great interaction and immersion, where students have at their disposal different types of tools which are necessary for carrying out its activities. The objective of this paper is to present a proposal for developing an immersive environment for teaching Computer Networks that fits to the context and cognitive profile of the student. For this, the OpenSim [1] virtual world and the environment Moodle [2] are connected by the technology Sloodle [3]. In the immersive environment, agents with rules of Artificial Intelligence (AI), which offer support to learners according to these cognitive characteristics and their level of expertise.
Pages: 68 to 71
Copyright: Copyright (c) IARIA, 2014
Publication date: August 24, 2014
Published in: conference
ISSN: 2308-4278
ISBN: 978-1-61208-353-7
Location: Rome, Italy
Dates: from August 24, 2014 to August 28, 2014