Home // eKNOW 2013, The Fifth International Conference on Information, Process, and Knowledge Management // View article
Negative Discourse and Emergence of Game Genres - A social networks exploration
Authors:
Emanuela Marchetti
Andrea Valente
Keywords: Netnography; game genre exploration; game design.
Abstract:
The fluidity of game genres can be considered an issue to be solved; however, we propose to look at it as a social value, from a positive and creative perspective. In this study, we analyze emergence of game genres, experimenting with a constructive use of negative discourse from online communities, about the controversial genre of mono-dimensional games (i.e., 1D). Analyzing online conversations, 1D games can be defined as a non-genre, since posts about them are almost exclusively negative, referring to it as synonymous of an impossible or meaningless effort. We decided to challenge this attitude towards 1D games, iteratively designing and coding a few 1D games, and then post about them on selected online communities. This exploration of the 1D games-design space was conducted through user centred design and netnography. Our results suggest that 1D games can be recognized as fun and challenging, from the perspective of both players and game designers.
Pages: 81 to 88
Copyright: Copyright (c) IARIA, 2013
Publication date: February 24, 2013
Published in: conference
ISSN: 2308-4375
ISBN: 978-1-61208-254-7
Location: Nice, France
Dates: from February 24, 2013 to March 1, 2013