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An Empirical Study on the Ludic and Narrative Components in Mobile Game-Based Learning

Authors:
Alfredo Imbellone
Brunella Botte
Carlo Maria Medaglia

Keywords: Mobile Game-Based Learning; Corporate Training; Serious Games; Ludology; Narratology

Abstract:
The paper presents the results of an empirical study conducted on a mobile game-based learning kit, composed by 30 serious games, developed in the framework of an European project on mobile learning for corporate training, titled “InTouch”. The study analyzes the role of the interest of the goal, the fun of the gameplay, and the realism of the game narration in determining the willingness to play again, as expressed by a sample of 54 users. In the light of the debate between ludic and narrative approach to games, the study can be interpreted as an empirical evidence of the simultaneous, and yet independent, important role of both the ludic and narrative component of a serious game. The fun of the gameplay showed to a have a very important role in predicting the willingness to play again, with a robust direct effect, and significantly contributing to the indirect effect of the interest of the goal. The realism of the game narration exhibited a lower, even though significant, level of influence on the willingness to play again, contributing only in a direct form, and with a smaller amount compared to the level of fun. The interest of the goal has a significant direct influence on the willingness to play again, that can be enhanced by the fun of the gameplay, while it did not show to be significantly modified by the realism of the game narration.

Pages: 8 to 13

Copyright: Copyright (c) IARIA, 2015

Publication date: February 22, 2015

Published in: conference

ISSN: 2308-4367

ISBN: 978-1-61208-385-8

Location: Lisbon, Portugal

Dates: from February 22, 2015 to February 27, 2015