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Gamification of Higher Education by the Example of Computer Games Course
Authors:
Martin Sillaots
Keywords: Gamification; Game elements; Computer Games
Abstract:
Abstract - Use of game elements in course design is one example of gamification. The course of Computer Games was selected as a basis for gamification because game-like approach can support the understanding of the course content. A case study was conducted to find out how students perceive game-like course. The course of Computer Games was organised like a game. At the end of the course, feedback was collected. Although most of the game elements were well accepted by the students, it did not lead to deep immersion.
Pages: 62 to 68
Copyright: Copyright (c) IARIA, 2015
Publication date: February 22, 2015
Published in: conference
ISSN: 2308-4367
ISBN: 978-1-61208-385-8
Location: Lisbon, Portugal
Dates: from February 22, 2015 to February 27, 2015