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Augmented Reality Application for Telecommunications Concepts Learning

Authors:
Patricia Madrinan
Domiciano Rincon
Andres Navarro

Keywords: games; serious games; engineering education; gamification

Abstract:
Learning concepts is difficult using only a traditional chalkboard approach; practical experience to develop enigineering abilities, however, can be expensive and complex. In this setting, a gamification approach is useful and can improve the learning process. The objective of this paper is to present an educational experience based on a technological development that is implemented on a smartphone using augmented reality. The purpose of this approach is to facilitate learning by maintaining the attention and interest of users/learners through game techniques, and to develop soft skills, such as teamwork and lifelong learning

Pages: 1 to 3

Copyright: Copyright (c) IARIA, 2019

Publication date: February 24, 2019

Published in: conference

ISSN: 2308-4367

ISBN: 978-1-61208-689-7

Location: Athens, Greece

Dates: from February 24, 2019 to February 28, 2019