Home // eLmL 2020, The Twelfth International Conference on Mobile, Hybrid, and On-line Learning // View article
Authors:
Katherina Gallardo
Nohemi Rivera
Keywords: Learning assessment; Learning interface experience; Usability; User experience; Virtual reality; Higher education; Educational innovation.
Abstract:
Information and Communication Technologies (ICT) are powerful tools that support teaching and the case of Virtual Reality (VR) is especially promising because of its unique characteristics. In this paper, we report on a project that aims to describe how variables such as usability, user experience and learner interface experience might affect learning results while using VR resources. We present the preliminary results of a mixed-methods study, including the students’ perceptions collected in two focus groups. These undergraduate students were exposed to the use of VR resources for learning purposes. These preliminary results invite us to think about the inclusion of different indicators to strengthen the VR resources evaluation process in higher education.
Pages: 81 to 85
Copyright: Copyright (c) IARIA, 2020
Publication date: March 22, 2020
Published in: conference
ISSN: 2308-4367
ISBN: 978-1-61208-764-1
Location: Valencia, Spain
Dates: from November 21, 2020 to November 25, 2020