Home // eLmL 2023, The Fifteenth International Conference on Mobile, Hybrid, and On-line Learning // View article
Authors:
Flavio Manganello
Chiara Fante
Fabrizio Ravicchio
Giannangelo Boccuzzi
Riccardo Boccuzzi
Cinzia Campanella
Giuseppe Gammariello
Paolo Quaranta
Keywords: Game-Based Learning; Gamification; Digital Storytelling; Interactive Narrative Learning; 5G.
Abstract:
The DI5CIS project seeks to address the challenges faced by multimedia learning designers in providing advanced interactive mobile content that requires massive data streams and low latency. To achieve this, the project aims to explore the potential of 5G networks in enabling mobile enjoyment of highly sophisticated audiovisual content created through a gamified interactivity production methodology applied to live-action film material. The project will enact this experiential format in two use cases, related to the teaching of STEM disciplines. The impacts of 5G infrastructure on the technical mobile enjoyment of content, such as fluidity and audiovisual quality, will be investigated, as well as the effects on specific indicators such as engagement, motivation and learning outcomes in the educational context. By improving the quality of experience and learning, the DI5CIS project is highly relevant for e-learning and mobile learning challenging innovative educational and technical aspects.
Pages: 50 to 52
Copyright: Copyright (c) IARIA, 2023
Publication date: April 24, 2023
Published in: conference
ISSN: 2308-4367
ISBN: 978-1-68558-081-0
Location: Venice, Italy
Dates: from April 24, 2023 to April 28, 2023