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Designing Principles and Guidelines for a Pedagogical Framework of STEM Learning Through Mobile Serious Games

Authors:
Ignace Kasiama Mupalanga
Laurence Capus

Keywords: STEM; Mobile Educational serious games; Pedagogical framework; Design principles; Mobile learning environment

Abstract:
The urgency of improving science, technology, engineering, and mathematics (STEM) learning has been internationally recognized. However, the views on the nature and development of proficiencies in STEM education are diverse, and increased focus on integration raises new concerns and needs for further research. The complexity of these factors reaches beyond just helping students achieve high scores in STEM topics assessments. In practice, teachers struggle and lack cohesive understanding of STEM education. Also, students are most of the time disinterested in some STEM subjects and do not understand how STEM knowledge is applied to real-world problems. Connecting ideas across disciplines is challenging when students have little or no understanding of the relevant ideas in the individual disciplines. Therefore, a STEM education conceptual framework is needed to build a research agenda that will in turn inform stakeholders to realize the full potential of integrated STEM education. In this paper, we present key concepts to build an integrated STEM education framework through mobile serious games which reflect design principles created based on the theoretical understanding of teaching and learning.

Pages: 62 to 67

Copyright: Copyright (c) IARIA, 2023

Publication date: April 24, 2023

Published in: conference

ISSN: 2308-4367

ISBN: 978-1-68558-081-0

Location: Venice, Italy

Dates: from April 24, 2023 to April 28, 2023