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Wearable Technology and Gaming

Authors:
Qing Li

Keywords: wearable technology; teachers; games; beliefs.

Abstract:
This study examines teachers’ thinking on wearable gaming for educational purposes. The following research questions guide the research: 1) What do teachers believe about wearable gaming in terms of pros, cons, and challenges? 2) What do teachers envision of using wearable gaming for educational purposes? In this case study, data were collected from 31 teachers who enrolled in a graduate course. The analysis of the data showed that conveniences, flexibility, social emotional development, etc. were considered pros, while over reliance on technology, hazards, and inequality, etc. were cons. Interestingly, several other themes were articulated by teachers as both pros and cons. Specific ways to apply wearable gaming for educational purposes were also discussed.

Pages: 1 to 3

Copyright: Copyright (c) IARIA, 2024

Publication date: May 26, 2024

Published in: conference

ISSN: 2308-4367

ISBN: 978-1-68558-166-4

Location: Barcelona, Spain

Dates: from May 26, 2024 to May 30, 2024