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eLmL 2026, The Eighteenth International Conference on Mobile, Hybrid, and On-line Learning

Type: conference

Notes: IARIA Conference.

Editors:
Alisha Janowsky, University of Central Florida, USA
Martha Hubertz, University of Central Florida, USA

ISSN: 2308-4367

ISBN: 978-1-68558-386-6

Location: Venice, Italy

Dates: from May 24, 2026 to May 28, 2026

Articles: there are 6 articles

Measuring Change - Evaluating Cybersecurity Awareness Before and After a Video-Based Learning Module
Alexander Lawall, Ulrike Plach, Birdal Güvendi, and Kilian Stöckle
keywords: Cybersecurity awareness; video-based learning; higher education; phishing; online shopping security; mobile security; digital behavior change.

Evolution of Educational Gamification Design: From Points-Based Systems to AI- Enhanced Narrative Integration
Alisha Janowsky and Martha Hubertz
keywords: Gamification; Educational design; Artificial Intelligence (AI); Narrative learning; Generative AI; Self-Determination Theory (SDT); Constructivism.

One Size Fits None: Why AI Distrust in Education Depends on Who You Ask
Martha Hubertz and Alisha Janowsky
keywords: educational AI; adaptive learning; AI trust; anthropomorphism; educational equity; personalized learning; cultural moderation.

STEAME Learning with Entrepreneurial Mindset: Implementation in Hybrid Environments
Grigore Albeanu and Rodica Ioan
keywords: Education 4.0; STEAME education; hybrid environments; blended learning; project-based learning.

From Ora et Labora to Lude et Labora - The Digital Charterhouse as a Human-Centric GenAI Framework for NEET Reintegration and Territorial Digital Tourism
Michele Angelaccio and Michele Fasolo
keywords: Generative AI, Digital Charterhouse; active learning; NEET reintegration; digital tourism; project-based learning; local economic regeneration; gamification; ethical AI.

Navigating Memory Palaces: The Role of Instructional Agents in Teaching the Method of Loci in Virtual Reality
Benedikt Hensen, Lena Juliane Linke, Fridolin Wild, and Stefan Decker
keywords: Virtual Reality; Intelligent Tutoring Systems; Virtual Agents; Mnemonics; Method of Loci.