Home // eTELEMED 2013, The Fifth International Conference on eHealth, Telemedicine, and Social Medicine // View article
Authors:
Frederik Kerssenfischer
Svenja Simonsen
Tobias Fritsch
Helmut Krcmar
Keywords: exergames, expert interview, workplace, health promotion
Abstract:
Exergames are digital games which promote or assist physical activity that is more than sedentary activity. Positive health effects have been reported by several studies. Because exergames have become a popular tool for health promotion it can be assumed that it could be a new promising tool for workplace health promotion. For this purpose, 23 semi-standardized interviews with experts of a financial and insurance company were conducted. The analysis of the collected data identified influence factors for the implementation of exergames in a workplace environment. Out of these, five recommendations for the implementation process were deducted, e.g., the ease of use, the target group, and the acceptance of exergames.
Pages: 271 to 275
Copyright: Copyright (c) IARIA, 2013
Publication date: February 24, 2013
Published in: conference
ISSN: 2308-4359
ISBN: 978-1-61208-252-3
Location: Nice, France
Dates: from February 24, 2013 to March 1, 2013