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Play for Health 2.0: Evolving P4H to a Web Environment Using HTML5 and JavaScript

Authors:
Pedro Ferriol Monserrat
Francisco Tous Llull
Miguel Ángel Alcalde Velado
Marc Melià Aguiló
Jaume Sastre Terrassa
Maria Àngels Farreny Balcells
Eva Ponce Martínez
Begoña Llano de la Peña
Ramón Mas Sansó

Keywords: Telerehabilitation; serious gaming; videogame controllers; HTML5; JavaScript

Abstract:
Play for Health (P4H) is a telemedicine service consisting of a telerehabilitation platform to improve cognitive and physical deficits through the use of “serious games” and various videogames controllers. P4H is based on a client-server architecture. Its client-side application was developed in C++ using Ogre3D graphic engine and runs on GNU/Linux. The use of these technologies posed some hardware and software restrictions that were a threat to the continuity of the platform. The birth of HTML5 meant a revolution in the way of creating web applications due to its suitability to develop dynamic and multi-platform applications. The incorporation of HTML5 and JavaScript to P4H supposed a new client-side application that takes advantage of HTML5 features to overcome the limitations and functionalities that P4H had at that moment.

Pages: 44 to 48

Copyright: Copyright (c) IARIA, 2014

Publication date: March 23, 2014

Published in: conference

ISSN: 2308-4359

ISBN: 978-1-61208-327-8

Location: Barcelona, Spain

Dates: from March 23, 2014 to March 27, 2014