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Designing a Mobile Serious Game to Promote Healthy Lifestyles

Authors:
Stefano Carrino
Maurizio Caon
Ian Dunwell
Dalia Morosini
Elena Mugellini

Keywords: Serious game; behaviour change techniques; health and lifestyles; mobile application

Abstract:
Behaviours such as diet, sedentariness and how much exercise we do play a major role in influencing health and wellbeing. As a medium, mobile serious games have the potential to educate and foster behaviour change whilst engaging and motivating users. This paper illustrates the user-centred design approach used to develop a mobile serious game to promote healthy lifestyles. In particular, this research, developed in the frame of the PEGASO European project, focuses on teenagers and healthy behaviours linked to the prevention of obesity. In this approach, teenagers from different European countries (Italy, Spain, and United Kingdom) participate to the co-design of the serious game. This activity is still ongoing but first findings show encouraging feedback concerning the generic game mechanics and the designed game.

Pages: 283 to 288

Copyright: Copyright (c) IARIA, 2016

Publication date: April 24, 2016

Published in: conference

ISSN: 2308-4359

ISBN: 978-1-61208-470-1

Location: Venice, Italy

Dates: from April 24, 2016 to April 28, 2016