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Gamification of a Project Management System
Authors:
Darius Ašeriškis
Robertas Damaševičius
Keywords: gamification; game design; game mechanics, interface; usability
Abstract:
Gamification is the use of elements of game design and mechanics in serious contexts for enhancing the value of a service or a product for its users. We describe psychological foundations and social motives for gamification, its principles and concepts, game rules (mechanics) and elements of game as well as techniques and patterns of gamification. As a case study, we analyze gamification of a Trogon Project Management System. For evaluation of gamified interface, we propose to use WCAG 2.0 rules, adapted for evaluating color contrast of game layer interfaces, and System Usability Scale (SUS) to evaluate usability of gamification.
Pages: 200 to 207
Copyright: Copyright (c) IARIA, 2014
Publication date: March 23, 2014
Published in: conference
ISSN: 2308-4138
ISBN: 978-1-61208-325-4
Location: Barcelona, Spain
Dates: from March 23, 2014 to March 27, 2014