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Mopsify: Gamified Spatial Crowdsourcing for Content Creation in Location-based Games

Authors:
Nancy Fazal
Pasi Fränti

Keywords: Location-based games; Spatial Crowdsourcing; Gamification; Open Street Map; Content Creation.

Abstract:
Location-based games require players to step outdoors to interact with real-world objects. The gameplay depends on the player's current physical location, and it is crucial to have the content available everywhere. Global scalability of the content is a huge challenge, as many games find it difficult to scale worldwide. Even players of the successful games like Pokémon Go complain about the lack of locations in certain regions. Different approaches have been studied for content creation including Web crawling, Open Street Map data, and social media data. Crowdsourcing has been successfully used but only with established games with rich community support. In this paper, we present Mopsify, a location-based game prototype which combines the power of crowdsourcing, gamification, and Open Street Map data for content creation. The content generated as part of the Mopsify gameplay shows the potential of this approach. We tested it in 15 locations in three games in Joensuu City. Only 4 of the locations had issues with accessibility, as they happened to be inside other buildings, which were closed already by the time gameplay happened. The rest 11 were classified as good for their place name, location from OSM, and photo captured by the player. The players gave positive feedback and were interested in enriching the content by using smaller, interesting objects in the gameplay instead of restricting them to only visible landmarks.

Pages: 18 to 22

Copyright: Copyright (c) IARIA, 2024

Publication date: May 26, 2024

Published in: conference

ISSN: 2308-393X

ISBN: 978-1-68558-168-8

Location: Barcelona, Spain

Dates: from May 26, 2024 to May 30, 2024