Summary
I'm going to explain the basic steps to make the car:
- Import the lod_0 of the original gp4 car and save it as car1.z3d
Import the lod_4 of the original gp4 car and save it as car_lod_4.z3d
- Modify the car using photos as the basis of our work. Calculate the normals
- Detach the car in the objects needed for a gp4 car (see the list) and order them in the
same order as in the list.
- Map the car (remember to map the lod_4), and change the name of the materials to a different
name (different of the names of the original gp4 teams).
- Paint the car.
- Create the tex files
- Make the shapes for gp4 exporting them using ZModeler (remember to load all the textures
before exporting the car).
- Update your cars.wad with gp4-master or WadUpdater (with the tex and gp4 files created before).
- Change the helmet and steering wheel position,and the rims' color with Team editor.
Modify the phisics of the car with GP4 Phisics Editor.
- Congratulations, you have made a gp4 car. Enjoy it.