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eLmL 2015, The Seventh International Conference on Mobile, Hybrid, and On-line Learning
Type: conference
Notes: IARIA Conference.
Editors:
Stephen White, The University of Huddersfield - Queensgate, UK
Michelle Marquand, Cisco Systems, Inc., USA
ISSN: 2308-4367
ISBN: 978-1-61208-385-8
Location: Lisbon, Portugal
Dates: from February 22, 2015 to February 27, 2015
Articles: there are 12 articles
Mobile Computing Program Curriculum —Design and Implementation
Khaled Ben Hamed
keywords: Mobile Computing Curriculum; Computer Science; Teaching Mobile Computing; Portable Devices; Mobile Development;
An Empirical Study on the Ludic and Narrative Components in Mobile Game-Based Learning
Alfredo Imbellone, Brunella Botte, and Carlo Maria Medaglia
keywords: Mobile Game-Based Learning; Corporate Training; Serious Games; Ludology; Narratology
Towards Generating Multiple-Choice Tests for Supporting Extensive Reading
Shinjiro Okaku, Yoichi Tomiura, Emi Ishita, and Shosaku Tanaka
keywords: Aided Learning; Important Sentence; Paraphrase; Documents on Web; Extensive Reading.
Preparing Higher Education Tutors for Delivering Online Courses
Stephen White, Sue Folley, Steven Williams, and Jessica Allen
keywords: staff development; distance learning; facilitating online delivery; higher education
Developing a Computer Ethics Course for Online Learners
Cynthia Lester
keywords: computer ethics; learning content management system; online learning; undergraduate computer science
Smart Science Laboratory for Improving Learning Interest
Jong Weon Lee, Kyung Jin Han, Eun Kyoung Choi, Kyung Soon Baek, and Yoon Jang
keywords: virtual laboratory, remote library, science education, simulation
Service-Oriented Development of Content and Knowledge Provision Tool
Sonja D. Radenkovic, Jelena Jovanovic, and Vladan Devedzic
keywords: Service-Oriented Architecture, Semantic Web, knowledge management, workplace learning
Content Co-creation and Refinement for Microlearning Settings
Kazuhiro Kuwabara and Boonsita Roengsamut
keywords: e-learning; domain ontology; linked data; crowdsourcing.
Hybrid Course Delivery: Impact on Learning and Assessment
Felix Hamza-Lup and Stephen White
keywords: Hybrid, e-Learning, Higher Education, Evaluation, Assessment
How Interactive is your Virtual World? Examining Student Engagement on Virtual Learning Activities
Athanasios Christopoulos, Marc Conrad, and Mitul Shukla
keywords: OpenSim, Virtual World, Virtual Learning, Interaction, Engagement
Gamification of Higher Education by the Example of Computer Games Course
Martin Sillaots
keywords: Gamification; Game elements; Computer Games
|Ae|: an e-Learning Environment with Multimodal Interaction
Andre da Silva
keywords: Multimodal Interaction; Usability; Information Systems; e-Learning Environment.