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AIVR 2025, The Second International Conference on Artificial Intelligence and Immersive Virtual Reality

Type: conference

Notes: IARIA Conference.

Editors:
Jérôme Dinet, Université de Lorraine, France
Zahra Moussavi, University of Manitoba, Canada

ISBN: 978-1-68558-266-1

Location: Valencia, Spain

Dates: from April 6, 2025 to April 10, 2025

Articles: there are 13 articles

Designing a Naturalistic and Interactive VR Museum Environment With a Realistic Avatar as a Guide for Cognitive Treatment of the Elderly
Amir Bani Saeed and Zahra Moussavi
keywords: Virtual Reality; Avatar; Cognitive impairment; Museum; loneliness.

Non-Immersive Virtual Reality as a Safer Alternative for Cognitive Training in Older Adults: Investigating the Effect of Age on Cybersickness
Rashmita Chatterjee and Zahra Moussavi
keywords: virtual reality; cybersickness; age

Acceptability of an AI-Powered Wearable Ring Sensor for Upper Body Mobility in Individuals with Cognitive Impairment: A Pilot Stud
Holly Shannon, Asma Seraj Pour Shooshtarib, Logan Young, Makara Rolle, Jennifer O'Neil, Jose Carlos Tatmatsu-Rocha, Dahlia Kairy, Olga Theou, Zahra Moussavi, Ke Peng, and Mirella Veras
keywords: Balance, Artificial Intelligence, Virtual Reality, Extended Reality, Aging, Fall Prevention, Older Adults, Review

Extended Reality (XR) vs. Virtual Reality (VR) for Artificial Intelligence (AI)-Driven Balance Improvement in Older Adults
Mirella Veras, Asma Seraj Pour Shooshtarib, Zahra Moussavi, and Ke Peng
keywords: Balance, Artificial Intelligence, Virtual Reality, Extended Reality, Aging, Fall Prevention, Older Adults, Review

Employing Optical Brain Imaging for Real-Time Assessment of Brain Functions During Immersive Virtual Reality: Harnessing Potential for Neurorehabilitation
Asma Seraj Pour Shooshtari, Mirella Veras, Ali Kassab, Daniel Alejandro Galindo Lazo, Frédéric Lesage, Dang Khoa Nguyen, Zahra Moussavi, and Ke Peng
keywords: Immersive Virtual Reality (iVR); Functional NearInfrared Spectroscopy (fNIRS); Neurorehabilitation; Hemodynamic Response.

Towards Personalized Mobility Assessment and Rehabilitation: A User Centered Designed VR/XR-Based Solution for Older Adults
Yann Morère, Jérôme Dinet, Fabien Clanché, Thierry Bastogne, Matthieu Casteran, Lucas Detto, Matthieu Burtin, Frédéric Bousefsaf, and Kaoutar El Ghabi
keywords: Virtual and augmented reality; mobility of the older; evaluation; remobilisation; movement activity assesment; focus group.

Enhancing the Utilization of Artificial Intelligence and Social Robots in Specialized Units for Children with Autism
Marie Rychalski, Armand Manukyan, and Jérôme Dinet
keywords: autism; robots; artificial; intelligence; interactions; ergonomics.

Ergonomic Challenges and Benefits of Enhanced Cultural Application with Augmented Reality for People with Autistic Spectrum Disorder
Armand Manukyan, Antoine Pollet, Stéphanie Claudel, Jérôme Dinet, and Laurent Dupont
keywords: autism; augmented reality; museum; inclusive culture; ergonomic.

The Effects of Virtualization on Connectedness, Presence, and Immersion: A Mixed-Methods Comparison of Real, Mixed, and Virtual Environments
Niklas Groffner
keywords: Extended Reality; Presence; Immersion; Connectedness.

Intergenerational Codesign of Immersive Technology for a Heritage Site and Underwater VR Experience
Marius Nicolae Varga, Oksana Hagen, Rory Baxter, Alejandro Veliz Reyes, Ray B. Jones, Amir Aly, Dena Bazazian, and Swen Gaudl
keywords: xr; intergenerational codesign; heritage; underwater; digital exclusion

Addressing the Symbol Grounding Problem in VR
Muneo Kitajima, Makoto Toyota, and Katsuko T. Nakahira
keywords: The Symbol Grounding Problem; Meme; Virtual Reality; Artificial Intelligence; MHP/RT; Structured Meme Theory.

Beyond the Walls: Comparison of Three Extended Reality Technologies Giving Care Home Residents Access to Tourism and Cultural Content for Health and Wellbeing
Hannah Bradwell, Katherine Edwards, Leonie Cooper, Rory Baxter, Arunangsu Chatterjee, Ray Jones, and Catherine Hennessy
keywords: Care homes; extended reality; virtual reality; culture; accessibility

Enhancing School Visits to Museums through Gamified VR: A Complementary Approach to Learning and Social Engagement
Cleiton Ferreira, Paula Latorre, and Francisco Antonio Nieto-Escamez
keywords: Virtual Reality; Gamification; Science Museums; Education; Interactive Learning