Home // ACHI
ACHI 2019, The Twelfth International Conference on Advances in Computer-Human Interactions
Type: conference
Notes: IARIA Conference.
Editors:
Uttam Kokil, Kennesaw State University Marietta, USA
Tomoko Ota, Chuo Business Group Co., Japan
ISSN: 2308-4138
ISBN: 978-1-61208-686-6
Location: Athens, Greece
Dates: from February 24, 2019 to February 28, 2019
Articles: there are 35 articles
Short- and Long-Term Effects of an Advanced Driving Assistance System on Driving Behavior and Usability Evaluation
Shota Matsubayashi, Kazuhisa Miwa, Takuma Yamaguchi, and Tatsuya Suzuki
keywords: short-term effect; long-term effect; driving behavior; usability; advanced driving assistance system
Enabling Sensemaking for Intelligence Analysis in a Multi-user, Multimodal Cognitive and Immersive Environment
Shannon Briggs, Jaimie Drozdal, Matthew Peveler, Lilit Balagyozyan, Chelsea Sun, and Hui Su
keywords: HCI, immersive environment, intelligence analysis, sensemaking, scenario-based design, multimodal interaction
Immersion as a Strategy to Facilitate Participatory Design Involving People With Intellectual Disabilities and Caretakers as Proxies
Åsmund Dæhlen and Suhas Govind Joshi
keywords: participatory design; Intellectual Disabilities; immersion; proxy designer
Empirical Heatmap Decomposition: A Fresh Look on Gaze Behavior
Saad Mohammed Hasan Al-Baddai, Karema Al-Subari, Elmar Lang, Barbara Ströhl, and Bernd Ludwig
keywords: Empirical Mode Decomposition; Eye tracking; Gaze Behavior; Sifting process
Down the Rabbit Hole: Five Hedonic and Pragmatic Facets of Audience Engagement in Playable Stories
Daniel Echeverri and Huaxin Wei
keywords: Playable Stories; Interactive Narrative; User Engagement; Hedonic Experience; Play
Spatial Note System Using Virtual Agent to Enhance Family Connection
Puxuan Qu and Jiro Tanaka
keywords: Augmented Reality; Virtual Agents; Emotional Notes
Use of Smart Speakers by Elderly in Home Environment
Jeongyun Heo and Wan Chul Yoon
keywords: smart speaker; digital divide; voice interaction; conversational model; technology acceptance
The Use of Digital Tools in Training to Real Estate and Building Sectors – a Study from French University
Bourret Christian, Drapier Thomas, and Meyer Claudie
keywords: pedagogic innovations; interactions; apprenticeship; digital tools; skills; data
When Bigger is Simply Better After All: Natural and Multi-Modal Interaction with Large Displays Using a Smartwatch
Franca-Alexandra Rupprecht, Carol Naranjo-Valero, Joseph Olakumni, Achim Ebert, and Bernd Hamann
keywords: smartwatch; human-computer interaction; multi- modal interaction; large display device; speech input.
Workarounds in the Use of ERP System in SMEs A Case Study from Automotive Industry in Norway
Shegaw A. Mengiste and Viggo Holmstedt
keywords: workarounds; ERP system; Automotive industry; SME.
A Planning Pipeline for Large Multi-Agent Missions
Meghan Chandarana, E. L. Meszaros, and B. Danette Allen
keywords: pipeline; multi-agent; mission planning; human machine interaction; validation and verification
Remote Shoulder-to-shoulder Communication Enhancing Co-located Sensation
Minghao Cai and Jiro Tanaka
keywords: Remote communication; Co-located Sensation; Viewing independence; Gesture communication
The Impact of Player Experience on Enjoyment in Tablet Games
Uttam Kokil
keywords: player experience, tablet gaming, game enjoyment
Designing an Information Technology Based Voting Solution for Persons with Visual Impairment in Sri Lanka
Madhuka Thisuri De Silva, Thushani Weerasinghe, and Kapila Dias
keywords: Electronic Voting; Visual Impairment; Accessibility; Privacy; Usability
Progress Indicators in Web Surveys Reconsidered - A General Progress Algorithm
Thomas Martin Prinz, Raphael Bernhardt, Jan Plötner, and Anja Vetterlein
keywords: Progress Indicator; Computation; Adaptive Surveys; Web Surveys; Questionnaire Model
Stress Detection of Human Using Heart Rate Variability Analysis Based on Low Cost Camera
Tafsut Tagnithammou, Antoine Ferszterowski, Lambert Trénoras, and Eric Monacelli
keywords: Vision; Stress; Photoplethysmography; Neural network; SVM; K-NN
Introducing Augmented Reality-Ready Head-Worn Displays to Support Workers on the Shop Floor of a Car Production Line
Sebastian Felix Rauh, Diep Nguyen, Stephan Bolch, and Gerrit Meixner
keywords: Augmented Reality; Interaction Device; Head-Worn Display; Shop Floor; Production Line.
A User Centered Design Roadmap for Researchers and Designers Working with Visually Impaired and Blind Children
Zainab AlMeraj and Asmaa Alsumait
keywords: User centered design; Visually impaired and blind child ; Participatory design; E-learning system
Teaching an Alien: Children Recommending What and How to Learn
Monica Landoni, Emiliana Murgia, Fabrizio Gramuglio, and Giorgio Manfredi
keywords: Teachable tutor; fiction design; collaborative design; teaching style
Supporting Improvisatory Story Creation for Children by Storing Their Storytelling
Yuto Suzuki, Shumpei Akahoshi, and Mitsunori Matsushita
keywords: story creation; children; workshop; reviewing; computer interaction.
The Role of Physical Prototyping in Participatory Design with Older Adults
Heidi Bråthen, Harald Maartmann-Moe, and Trenton Schulz
keywords: keywords: robots; human-robot interaction; physical prototyping; older adults; participatory design
Comparison of Nursing Personnel’s User Experiences of Four Types of Assistive Robots: Challenges Include Knowledge and Safety Issues
Iina Aaltonen, Tuuli Turja, and Marketta Niemelä
keywords: human-robot interaction; service robots; acceptance; user experience; nursing
A First Postural Tracking Using a Kinect v2 Sensor During an Immersive Wheelchair Driving Simulation
Franck Pouvrasseau, Eric Monacelli, and Sébastien Charles
keywords: virtual reality, simulation, wheelchair training, rehab, postural tracking
Assessing the Impact of Muscular Fatigue on Myoelectric Signals Using Myo Armband
Sudhir Sharma, Volker Steuber, and Farshid Amirabdollahian
keywords: Gesture detection; fatigue; electromyography.
You are the Mind of a Robot --- Tele-existence for Adults and Children
Vladimir Estivill-Castro and Vladimir Sukhov
keywords: Human-robot interaction, mixed-reality, tele- existence, experiments and applications. Traditional and emerging paradigms, Virtual reality; Immersive environments; New visions of human-computer interaction.
Gamified Point System Based On Mobile Devices
Boyang Liu and Jiro Tanaka
keywords: Gamification; User Interactions; Interface Design; Augmented Reality
Line Drawing Perceptual Characteristics for the Number of Strokes Using an Active-Wheel Mouse
Yoshihiko Nomura, Yoshiaki Kashino, Koki Katsuta, and Tokuhiro Sugiura
keywords: Fingerpad; tactile; interface; stroke; perception
Lifelog Sharing System based on Context Matching
Jiaming Zhang and Jiro Tanaka
keywords: Lifelog; Wearable camera; Sharing mechanism; Situation context matching; Augmented reality
A Virtual Shopping System Based on Room-scale Virtual Reality
Chunmeng Lu and Jiro Tanaka
keywords: Room-scale Virtual Reality; Gesture set; Gesture classification
Usability Evaluation of Augmented Reality as Instructional Tool in Collaborative Assembly Cells
Lea Daling, Anas Abdelrazeq, Max Haberstroh, and Frank Hees
keywords: Usability Criteria; Augmented Reality; On the Job Training; Industry 4.0; Human-Robot-Collaboration
Suppression of Information Diffusion in Social Network Using Centrality based on Dynamic Process
Eiichi Takazawa and Norihiko Shinomiya
keywords: Centrality, Graph Theory, Information Diffusion
A Participatory Design “Method Story”: The Case of Patients Living with Mild Acquired Cognitive Impairments
Klaudia Carcani and Harald Holone
keywords: Participatory Design; Mild Acquired Cognitive Impairments; Method stories
Exploring the Effect of Wordmark in E-Commerce Website Interface Design
Yao Song and Yan Luximon
keywords: wordmark; letter; website design; interface; e-commerce
Supporting Active Participation and Situated Use in Mobile Interaction Design
Susanne Stigberg
keywords: Co-Design; Situated Use; Active Participation; Mobile Interface; Hand Gesture Toolkit.
Discovery and Involvement for an Efficient Universal Learning Object Interface
Marina Puyuelo Cazorla, Mónica Val Fiel, Pedro Fuentes-Durà, and Hugo Barros da Rocha
keywords: Accessibility; Interaction; Requirements; Tools; Usability; Graphic design