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ACHI 2018, The Eleventh International Conference on Advances in Computer-Human Interactions
Type: conference
Notes: IARIA Conference.
Editors:
Birgit Gersbeck-Schierholz, Leibniz Universität Hannover, Germany
Christian Wögerer, Profactor GmbH, Austria
Steffen Gerhard Schulz, Karlsruhe Institute of Technology /Institute for Applied Computer Science (IAI), Germany
ISSN: 2308-4138
ISBN: 978-1-61208-616-3
Location: Rome, Italy
Dates: from March 25, 2018 to March 29, 2018
Articles: there are 40 articles
Facilitating Robots at Home: A Framework for Understanding Robot Facilitation
Rebekka Soma, Vegard Dønnem Søyseth, Magnus Søyland, and Trenton Schulz
keywords: robots; facilitating; tasks; work; domestic; human-robot interaction
Storytelling at School with a Robot Playmate
Patrizia Marti and Iolanda Iacono
keywords: Children; Robot; Play; Learning; Disability; Storytelling; Primary school.
This is Not You! Identity Crisis in the 21st Century
Andrea Gasparini
keywords: Artificial Intelligence; Pragmatism; Education; Design Thinking; Service Design.
Translation of Sign Language Into Text Using Kinect for Windows v2
Preeti Amatya, Kateryna Sergieieva, and Gerrit Meixner
keywords: Sign Language; Deutsche Gebärdensprache; DGS; German Sign Language; Dynamic Time Warping; Visual Gesture Builder
Basic Study for a New Analysis Method of Biological Signals to Evaluate in Human Walking
Tatsuo Hisaoka, Naoki Hashimoto, Yusuke Kobayashi, Masaya Hori, Mayu Maeda, Hiroaki Inoue, and Shunji Simizu
keywords: Human walking; Surface myoelectric potential; Walk assisting apparatus; Analysis method; Biological signal.
Fundamental Study for A Noise Reduction Method on Human Brain Activity Data of NIRS using AR Model
Toshiya Tsubota, Tomohiko Kuroiwa, Takuya Kiryu, Yu Kikuchi, Hiroaki Inoue, Fumikazu Miwakeichi, and Shunji Shimizu
keywords: Near Infra-Red Spectroscopy (NIRS) ; Auto Regressive (AR) model ; signal to noise ratio.
BrainSnake: Exploring Mode of Interaction in a Cooperative Multi-brain BCI Game Based on Alpha Activity
Marc van Almkerk, Lena Brandl, Rui Li, Pietro Romeo, and Mannes Poel
keywords: brain computer interface, game design, multimodal interaction, user experience, communication
Real-time Shape-based Sensory Substitution for Object Localization and Recognition
Hossein Pourghaemi, Torkan Gholamalizadeh, Ahmad Mhaish, Gökhan İnce, and Damien Jade Duff
keywords: sensory substitution; sensory augmentation; point clouds; depth camera; sonification; object tracking
Programming in Natural Language: Building Algorithms from Human Descriptions
Alexander Wachtel, Felix Eurich, and Walter F. Tichy
keywords: Natural Language Processing; End User Programming; Natural Language Interfaces; Human Computer Interaction; Programming In Natural Language; Dialog Systems.
Usability Evaluation with Heuristics, Beyond Nielsen’s List
Toni Granollers
keywords: usability; evaluation; heuristics; principles; user interface; human-computer interaction
What’s Hot in Interaction Design? An International Survey of Practitioners’ Views on Personas
Engie Bashir and Simon Attfield
keywords: personas; interaction design; persona usage; prioritising persona attitudes; theory and practice; tools and curricula.
Exploring the User Security Experience of Mobile Payment in China
Jiaxin Zhang and Yan Luximon
keywords: mobile payment; security; user experience; use context
Cyber Security Awareness Training Provided by the Competence Developing Game GHOST
Johannes Alexander König and Martin R. Wolf
keywords: Cybersecurity; Awareness; CDG; Serious Game; tablet game; business simulation
Proposal and Evaluation of Kinect-based Physical Training System for Special Needs Education
Hiroki Matsuda, Hidemi Yamachi, Fumihiro Kumeno, and Kotomi Shiota
keywords: motion sensor; Kinect; physical training system; special needs education; OpenPose.
Fiction Design of a 3D Tutor for and with School Children
Monica Landoni, Emiliana Murgia, Fabrizio Gramuglio, and Giorgio Mnafredi
keywords: E-learning Interaction; 3D Tutor; Collaborative Design; User Requirements; Fiction Design.
The User-Focused Storybuilding Framework for Competence Developing Games
Johannes Alexander König, Veronika Völker, and Martin R. Wolf
keywords: CDG, Competence Developing Game, Serious Game, Video Game, Story, Narrative, Player Types, Player-Types, User-Focused Storybuilding Framework, UFoS
TeamAR – Generic Interface for Cooperation Using Augmented Reality
Dawid Pacholczyk and Mariusz Trzaska
keywords: Augmented reality; Collaborative augmented reality; Cooperation
Real-Time Recognition of Human Postures for Human-Robot Interaction
Zuhair Zafar, Rahul Venugopal, and Karsten Berns
keywords: Human-robot interaction; skeleton data; human posture recognition; feature vector; classification.
Smart Home Resource Management based on Multi-Agent System Modeling Combined with SVM Machine Learning for Prediction and Decision-Making
Kalthoum Zaouali, Mohamed Lassaad Ammari, Mhamed Tabka, Amine Choueib, and Ridha Bouallegue
keywords: Smart Home; distributed control; home automation; multi-agent systems; machine learning; support vector machine; time-series prediction.
Numerical Approach to Simulation of Nanoprinting Processes
Tatyana Kudryashova, Sergey Polyakov, and Vistoria Podryga
keywords: multiscale mathematical models and numerical methods for nanotechnology problems; noble metal nanoparticles; nanoprinting in medical applications
Workflow Representations for Human and Artificial Agent Collaborations
Christian Wögerer, Georg Weichhart, and Andreas Pichler
keywords: Collaborative Robotics; Enterprise Interoperability; Process Modelling; Business Process Management
MMAssist_II- A Lighthouse Project for Industrial Assistance
Christian Wögerer, Matthias Plasch, Manfred Tscheligi, and Sebastian Egger_Lampl
keywords: industrial assistance, collaborative robotics, reusable assistance systems
Approaches to a Practical Implementation of Industry 4.0
Ahmed Elkaseer, Hazem Ali, Mahmoud Salama, and Steffen Scholz
keywords: Industry 4.0; IoT; Cloud-based big data analytics; CPS; precision additive metal manufacturing
How Can a User-Centered Design Bring Innovation in a Business Intelligence Platform?
Elodie Rival, Céline Mateev, and Nicolas Maranzana
keywords: user-centered design; data visualization; design method; evaluation method.
How do User Experience Experts Organize Their Knowledge of User Experience Criteria?
Josefina Isabel Gil Urrutia, Eric Brangier, and Laurent Cessat
keywords: user experience, holistic criteria-based approach, card-sort, dimensions, multidimensional model
The Impact of Visual Aesthetic Quality on User Engagement during Gameplay
Uttam Kokil
keywords: tablet gaming; user experience; user interface design; user engagement; perceived usability; visual aesthetics.
Time Before Negative Emotions Occur While Waiting for a Reply in Text Messaging with Read Receipt Functionality
Shogo Kato, Yasuyuki Ozawa, and Yuuki Kato
keywords: reply speed; read receipt function; emotion; text messaging.
Perceived Usefulness of Features of Stickers in Text Messaging: Effects of Gender and Text-Messaging Dependency
Yuuki Kato, Shogo Kato, and Yasuyuki Ozawa
keywords: sticker; emoticon; perceived usefulness; text-messaging dependency; gender differences; text messaging
Fear, Feedback, Familiarity… How are These Connected? – Can familiarity as a design concept applied to digital feedback reduce fear?
Diana Saplacan and Jo Herstad
keywords: fear; digital feedback; elderly; modern technologies; familiarity.
A Study on Visualization of User Reviews
Eric Yang
keywords: user review analysis; structured system; information visualization; negative feedback.
Moving with Style: Classifying Human and Robot Movement at Home
Trenton Schulz, Jo Herstad, and Jim Torresen
keywords: human-robot interaction; animation; style; movement; familiarity; home
Detection and Classification of RBCs and WBCs in Urine Analysis with Deep Network
Xingguo Zhang, Guoyue Chen, Kazuki Saruta, and Yuki Terata
keywords: Urinary Sediment; RBC; WBC; Faster R-CNN; Applications in Medicine
Line-Drawing Presentation Strategies with an Active-Wheel Mouse
Yoshihiko Nomura, Yoshiaki Kashino, and Tokuhiro Sugiura
keywords: fingerpad; tactile sensation; slippage; interface
Depth Perception for Virtual Object Displayed in Optical See-Through HMD
Kazutake Uehira and Masahiro Suzuki
keywords: HMD; optical see-through; virtual object; depth perception.
Classifying Daily Activities Regardless of Wearable Motion Sensor Orientation
Aras Yurtman and Billur Barshan
keywords: Human activity recognition; Wearable sensing; Orientation-invariant sensing; Motion sensors; Singular value decomposition
Extended Method to Alternate the Estimation of Global Purposes and Local Objectives in Multiple Human-Agent Interaction
Yoshimasa Ohmoto, Takashi Suyama, and Toyoaki Nishida
keywords: Multi-modal interaction; human-agent interaction; multi-user interaction; intentional stance
Picking Assistance System with MS-KINECT and Projection Mapping
Yuki Takehara, Yoshitoshi Murata, and Takamichi Yoshikawa
keywords: Smart factory, Industry 4.0, picking; KINECT, projection mapping
User Centered Design of a Knowledge Management System for Production Workers
Gianni Campatelli and Sandro Mehic
keywords: Knowledge Management System; Workers Satisfaction; Smart Services
Activity Recognition With Multiple Wearable Sensors for Industrial Applications
Adrien Malaisé, Pauline Maurice, Francis Colas, François Charpillet, and Serena Ivaldi
keywords: Activity recognition; Hidden Markov Model; Wearable sensors.
Orientation and Mobility Skills Consideration for Visually Impaired Persons Based on Brain Activity
Hiroaki Inoue, Masaya Hori, Kobayashi Takuya, Takuya Kiryu, Yoshikazu Seki, and Shunji Shimizu
keywords: Visually impaired person; Brain activity.