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ACHI 2024, The Seventeenth International Conference on Advances in Computer-Human Interactions
Type: conference
Notes: IARIA Conference.
Editors:
Susanne Stigberg, Østfold University College, Halden, Norway
Joakim Karlsen, Østfold University College, Halden, Norway
Nicholas H. Müller, Technical University of applied Sciences Würzburg-Schweinfurt, Germany
ISSN: 2308-4138
ISBN: 978-1-68558-163-3
Location: Barcelona, Spain
Dates: from May 26, 2024 to May 30, 2024
Articles: there are 34 articles
Evaluating Digital Avatars in VR - A Systematic Approach to Quantify the Uncanny Valley Effect
Hakan Arda and Andreas Henneberger
keywords: Uncanny valley, human-like avatars, human-likeness, database, virtual reality.
Further Comparison of 2D Virtual Learning Environments with Classic Video Conferencing Systems for Tertiary Education
Gerhard Hube and Nicholas Müller
keywords: Virtual Learning Environments; Online Teaching; Tertiary Education; 2D Environments; Desktop Virtual Reality; Zoom; gather.town; 3D Environment.
A Collaborative Digital Platform for Charity Thrift Store Workers
Fathima Jubina Pathari, Eshita Kabir, Boishakhi Ghosh Mukta, and Joakim Karlsen
keywords: participatory design; PD; computer supported cooperative work; CSCW; thrift store.
Exploring Technology Probes in Co-Creation Understanding Stakeholders' Familiarity with Emerging Technologies for Socio-Technical Innovation
Fahd Bin Malek Newaz
keywords: co-creation; co-design; technology probes; participatory design; mixed reality; cultural heritage; education.
Facilitating Labs for Innovating Cross-sectorial Collaborations in Teacher Education
Kristine Høeg Karlsen, Joakim Karlsen, and Lisbet Skregelid
keywords: co-creation; cross-sectorial collaboration; teacher education; third space.
User-Centric Mobile Application for Long-Term Data Collection: Design and Strategy
Ann-Charlott Karlsen
keywords: Survey Fatigue; Gamification; Data Collection; Mobile Application Design and Development; User-Centered Design.
Rules of Play to Balance Ideation and Decision Making in Co-design Games
Tina Helene Bunæs, Michelle Husebye, and Joakim Karlsen
keywords: design game; design cards; generative tool; virtual simulation; co-design.
Researching X-professional Collaborations through Co-design and Co-creation
Joakim Karlsen, Michelle Husebye, and Kristine Høeg Karlsen
keywords: co-creation; co-design; interprofessional collaboration; literature review.
Transprofessional Course Design in Teacher Education
Kristine Høeg Karlsen, Joakim Karlsen, and Susanne Koch Stigberg
keywords: curriculum design; co-design; professional collaboration; teacher education; role release; role expansion.
Educating Student Teachers for Interprofessional Collaboration through the Codesign of Cultural Heritage with the Use of Augmented Reality (AR) Technology
Gitte Motzfeldt and Kristine Høeg Karlsen
keywords: democratic participation; codesign; Interprofessional Collaboration; cultural heritage; AR technology.
Are Algorithms Enough? Analyzing Fake News Solutions Designed by Students
Milica Milenkovic, Essi Häyhänen, Joni Salminen, and Bernard J. Jansen
keywords: fake news; solutions; human factors; design.
Designing and Testing a Connected System for Heating Delivered Food for Elderly People
Sandra Draxler, Wolfgang Weiss, Henrik Schneider, Manuela Ferreira, Adriana Atunes, and Celine Sommer
keywords: Smart Home; Food Preparation; User Centered Service Design.
Simulating Boyd’s OODA Loop: Towards an ABM of Human Agency and Sensemaking in Dynamic, Competitive Environments
Mark Abdollahian and Chasen Jeffries
keywords: Agent-Based Modeling (ABM); OODA Loop; Complex Adaptive System; Co-Evolution.
A Method for Estimating Blood Flow Condition from Skin Tone Information in Real Face Images
Miku Shimizu, Naoaki Itakura, Kazuyuki Mito, Kaito Hino, Kohei Okura, and Tota Mizuno
keywords: Real face image; Blood flow; Heat map; Stress.
Opportunities and Challenges in Implementing a Virtual Ward for Heart Failure Management
Sehrish Rafique, Farshid Amirabdollahian, Ganesh Arunachalam, and Patrick Holthaus
keywords: Heart failure management; virtual ward; technological challenges.
Analysis and Enrichment of Description in Restaurant Review through Follow-Up Interaction
Kaho Mizobata and Ryosuke Yamanishi
keywords: Follow-up interaction; computational approach for food and eating activities; LLM-supported system.
HD vs. 4K Driven Remote Tower Optical Systems - What is the better Optical Sensor?
Julia Schön, Jörn Jakobi, Sina Felten, Giulia Troyer, Andreas Nadobnik, Tim Rambau, and Felix Timmermann
keywords: HD; 4K; Camera; RemoteTower.
Human-Machine Interface for Real-Time Interaction Focused on LiDAR SLAM Feature Extraction
Natalia Prieto-Fernández, Sergio Fernández-Blanco, Álvaro Fernández-Blanco, José Alberto Benítez-Andrades, Francisco Carro-De-Lorenzo, and Carmen Benavides
keywords: Human-Machine Interface (HMI); Light Detection and Ranging (LiDAR); Simultaneous Localization and Mapping (SLAM); teleoperation.
Surface Skin Blood Flow Dynamics during Muscle Contraction Using Filtered Camera
Naoki Yamamoto, Naoaki Itakura, Tota Mizuno, Miku Shimizu, and Kazuyuki Mito
keywords: Real image, muscle, Filter, Blood Flow.
Evaluating the Impact of a Personal Data Communication Policy in Human-Robot Interactions
Lewis Riches, Kheng Lee Koay, and Patrick Holthaus
keywords: Personalisation; Personal Data Communication; Human-Robot Interaction; Perceptions of Privacy.
The Use of Artificial Intelligence for Personalized Learning: Teacher Perspective
Trym Simensen Nerem, Simen Frogner Hellesnes, Yavuz Inal, and Carlos Vicient Monllaó
keywords: Artificial Intelligence; Generative AI; Personalized Learning; Adapted Education; Reading Comprehension.
Design of Japanese Character Input Screen for Smartwatch
Kaito Hino, Tota Mizuno, Shingo Tanaka, Miku Shimizu, Kazuyuki Mito, and Naoaki Itakura
keywords: smartwatch, character input, interface.
Data Handling for PLC-based Research Facilities - How to Interact With Data?
Dennis Marschall, Nicola Bergs, Daniel Sept, Michael Butzek, Nikolaos Margaritis, and Ghaleb Natour
keywords: data acquisition, plc-controlled system, long-term storage.
Investigating the Impact of Website Menu Presentation Style on User Performance
Knut Ole Kvilhaug Magnussen, Kasper Iversen, and Georgios Marentakis
keywords: Human-computer interaction; Human-Web Interaction; Interface Design; User Experience; Navigation User interface design.
Dark vs. Light Mode on Smartphones: Effects on Eye Fatigue
Fathima Jubina Pathari, Yvonne Nielsen, Liv Ingrid Andersen, and Georgios Marentakis
keywords: eye fatigue; display mode; ambient light; dark mode; light mode.
Comparative Assessment of 2D and Mixed Reality Interfaces for Improving Situational Awareness
Nazım Yiğit Kavasoğlu and Gökhan İnce
keywords: mixed reality; situational awareness; head mounted displays.
Preliminary Results from Functional and Usability Assessment of the WiGlove - a Home-based Robotic Orthosis for Hand and Wrist Therapy after Stroke
Vignesh Velmurugan, Luke Wood, and Farshid Amirabdollahian
keywords: Stroke rehabilitation; Robot-aided rehabilitation; Home-based therapy; Hand-wrist orthosis; user-centred design.
Co-Design of an Adaptive User Interface for the Visually Impaired People
Audrey Ambles, Dominique Leclet-Groux, and Alexis Potelle
keywords: Adaptive user interfaces; Design methods; Interface design for people with disabilities; Usability testing and evaluation.
One-Handed Signs: Standardization for Vehicle Interfaces and Groundwork for Automated Sign Language Recognition
Akihisa Shitara, Taiga Kasama, Fumio Yoneyama, and Yuhki Shiraishi
keywords: Deaf and hard of hearing; Sign language; Camera; Sensor glove; Recognition.
A Facility Management System with Complaint Processing using AR and BIM Integration
Muhammet Derviş Kopuz and Gökhan İnce
keywords: Facility Management; Building Information Models; Augmented Reality; Occupant Feedback.
Sign Language Writing System: Focus on the Representation of Sign Language-Specific Features
Nobuko Kato, Yuito Nameta, Akihisa Shitara, and Yuhki Shiraishi
keywords: deaf and hard of hearing; sign language; visual language; sign writing; communication support.
Virtual Multiuser Environment for Adapted Physical Activity and Rehabilitation for Older Adults: Usability and Acceptance Evaluation
Malak Qbilat, André Thiago Netto, Hugo Paredes, Telma Mota, Fausto de Carvalho, Vânia Mota, and Dennis Beck
keywords: Active Ageing; Virtual Reality; Adapted Physical Activity; Rehabilitation; Usability.
LIME-Aided Automated Usability Issue Detection from User Reviews: Leveraging LLMs for Enhanced User Experience Analysis
Bassam Alsanousi, Stephanie Ludi, and Hyunsook Do
keywords: Human-Computer Interaction (HCI); Artificial Intelligence (AI); Usability; Large Language Models (LLMs); Local Interpretable Model-Agnostic Explanations (LIME).
Assessment of Differences in Human Depth Understanding in Cube Displays Using Light-Field Displays
Raymond Swannack and Oky Dicky Ardiansyah Prima
keywords: 3D; Light-Field Display; Fish Tank VR; 3D human perception; stereoscopic vision.